Here we see how easy it is to define circles tangential or by peripheral points.
- we define objects
- then we refere to them
- we chose an order, so later drawn objects overwrite earlier drawn objects
The code is a follow-up to the Releux triangle recipe.
It is explained in the LaTeX Cookbook, Chapter 10, Advanced Mathematics, Drawing geometry pictures.
Edit and compile if you like:% Circles in and around a triangle % Author: Stefan Kottwitz % https://www.packtpub.com/hardware-and-creative/latex-cookbook \documentclass[border=10pt]{standalone} \usepackage{tkz-euclide} \begin{document} \begin{tikzpicture} \tkzDefPoints{0/0/A, 5/0/B, 1/4/C} \tkzDefCircle[in](A,B,C) \tkzGetPoint{M} \tkzGetLength{r} \tkzDefCircle[circum](A,B,C) \tkzGetPoint{N} \tkzGetLength{R} \tkzDefPointBy[projection=onto A--B](M) \tkzGetPoint{a} \tkzDefPointBy[projection=onto B--C](M) \tkzGetPoint{b} \tkzDefPointBy[projection=onto A--C](M) \tkzGetPoint{c} \tkzDrawCircle[R](M,\r pt) \tkzDrawCircle[R](N,\R pt) \tkzDrawPolygon[very thick](A,B,C) \tkzDrawLines[dotted](N,A N,B N,C) \tkzDrawLines[dashed](M,a M,b M,c) \tkzMarkRightAngles(M,a,B M,b,C M,c,C) \tkzDrawPoints(A,B,C,M,N,a,b,c) \tkzLabelPoints[below left](A,M,a,c) \tkzLabelPoints[below right](B) \tkzLabelPoints[above](C,b) \tkzLabelPoints[below](N) \end{tikzpicture} \end{document}
Open in Overleaf: triangle-circles.tex